Space Engineers - EGM Server

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  • Wer würde mitspielen? 24

    Das Ergebnis ist nur für Teilnehmer sichtbar.

    Hey,

    wir haben einen neuen Server in der Community. Einen Space Engineers Server. Dieser wurde von Blackfox gesponsort.

    Wir sind alle noch recht am Anfang und haben nur eine Anfangsstation.

    Unser zukünftigen Pläne sind:

    • Handelsstationen
    • Mehrere Fraktionen
    • Planetenstadt

    Derzeitige Mods:

    • Vieles mit dekorativen Sachen.
    • Realistische Lichtverhältnisse, also um viel dunkler, als normal.
    • Realistic Thruster.
    • Atmospheric Re/Entry
    • Aerodynamic


    Man könnte es auch Roleplaymäßig spielen. Also Techniker, Wissenschaftler, Pilot, Farmer(Keine Ahnung wie man ihn nennen soll O.o)

    Mit freundlichen Grüßen
    Dread aus der Nachbarschaft

    SWTOR:RP History: Darth Marr, Imperator Marr, Imperator Bolvarion Priest, Imperator Bolvar Kad, Bolvarion Priest, Imperator des Wahren Imperiums Bolvarion Priest

    mandalorian_code_of_honor_by_xteknowolfx-d4cy1h2.jpg

  • Sinn des Dislikes? Irgendwie sinnlos so etwas diszuliken.

    Mit freundlichen Grüßen
    Dread aus der Nachbarschaft

    SWTOR:RP History: Darth Marr, Imperator Marr, Imperator Bolvarion Priest, Imperator Bolvar Kad, Bolvarion Priest, Imperator des Wahren Imperiums Bolvarion Priest

    mandalorian_code_of_honor_by_xteknowolfx-d4cy1h2.jpg

  • UPDATE:


    Hello, Engineers! Today’s release is a major one bringing you some of the biggest optimizations in the game’s history. For example, the 16 players and 16 red ships multiplayer scenario ran at a sim speed of 0.25 before optimizations and now it runs at 1.0! We achieved this by reducing blocks per frame updates, reducing world matrix calculations per frame, and by enabling multithreaded physics. The team still plans to continue with further optimizations in areas like ship collisions, explosions, loading times, planets, memory usage and more! Additionally, We are also pleased to announce that the multiplayer synchronization code has been optimized further. Moving on, there’s a bunch of camera improvements including much better 3rd person camera behavior with creations that have subs-grids so there’s less snapping to 1st person when rotating the camera around the main grid. We have a new glass rendering technique which means that windows should no longer glow in darkness and look more realistic. On top of all this, there’s a huge amount of bug fixes, art fixes, crash fixes and general improvements in this update so thank you for your patience with some of these issues.

    Just as a heads up for the modders out there; due to many blocks being optimized, some older block mods may need updating. See the forum thread linked in the description for more information: https://forums.keenswh.com/threads/warnin…k-mods.7395156/ Among the many changes this week, we've added asynchronous entity creation to the ModAPI, which allows a mod like ServerLink to operate much faster. This release was thoroughly tested but as there has been so many changes in the code we will especially appreciate it if you report bugs that you find. Although many of you do this already!

    https://forum.keenswh.com/threads/update…s-more.7395181/

    Also das Spiel ist mindestens um das vierfache Leistungsfähiger! Laggs sind Geschichte!!!!

    Mit freundlichen Grüßen
    Dread aus der Nachbarschaft

    SWTOR:RP History: Darth Marr, Imperator Marr, Imperator Bolvarion Priest, Imperator Bolvar Kad, Bolvarion Priest, Imperator des Wahren Imperiums Bolvarion Priest

    mandalorian_code_of_honor_by_xteknowolfx-d4cy1h2.jpg